Advanced regular monsters
Kidnapper-Mon holds Gingerbreads captive by its side. Connect this monster with two other same-colored monsters to free Gingerbreads.
2. Chained Kidnapper-mon
The monster holds Gingerbread captive by its side and also chained it. You need to connect this monster with two other same-color monsters first to break the chain, and second to free Gingerbreads.
3. Spelled Gingerbread
Spelled gingerbreads have a green light over them and they are being copied on nearby monsters at the turn with no gingerbread saved. Remove the monsters with spelled gingerbreads first to prevent the spell from spreading out.
4. +3 Moves-Mon
+3 Moves-Mon adds 3 additional turns to the moves left when you connect it with other same-colored monsters or eliminate it with special bombs. Make good use of this monster whenever you see it on the board and it will make it easier to clear missions in given moves.
Star-Mon can be found only in the Weekly Championship which is located on the 37th floor. It contains 3 Muneras to play and anyone who's up to this floor can participate to compete with friends and worldwide players. If you connect monsters with the Star-mon, you'll get a much higher score for every monster in that connection. Use the Star-mon well to get a higher rank and win the title of Champion!
6. Color Changing Monster
Color changing monsters keep changing their color at every turn. Catch the right moment and use these monsters well as they can be very helpful in some cases.
7. Chilling Time Bomb
Chilling Time Bomb has a number on it and this number is being reduced by 1 after every move. Once the number turns 0, the Bomb explodes freezing a total of 13 cells surrounding it. Match the Chilling Time Bomb before its timer is over to not let it freeze everything around.
8. Puffing Time Bomb
Puffing Time Bomb has a number on it which is being reduced by 1 after every move. Once the number turns 0, the Bomb explodes puffing out 9 black clouds in a cross-shape. Match the Puffing Time Bomb before its timer is over to prevent black clouds invasion.
Mystery-Mons are the monsters with question marks on them. Connect this Mystery-Mon with two other same-color monsters, either a special item or obstacle blocker will pop out of it.
Monsters go in and come out of Mon-shells at each turn. They are unbeatable when they're hiding in the shell, and attack is valid only while monsters are out the shell.
Bridge-mon helps you connect monsters of two different colors. Include Bridge-mon into the connection and link monsters of another color to the same connection. Bridge-mon cannot be selected first, and you cannot connect one Bridge-mon to another one directly, there should be at least one monster between them.
12. Chain-locked gingerbread
Monsters have locked Gingerbreads in color-chains! Connect locked Gingerbreads with the key case to unlock and save them. If you connect monsters of the same color with the chains on the Gingerbread, it will be led to the place of the last monster in the connection and it won't be dropped to the below cells if some monsters were eliminated at that turn.
B. Defensive blocks
Monsters capture Gingerbreads in the ice prisons. Connect monster in ice prisons with two other same-color monsters to free Gingerbreads. You can also put specials like Bombs and Magic Hammers adjacent to each other and combine them to free Gingerbreads, too.
Double-layered Ice Prison
Ice prison is doubly frozen. Connect the monsters in this ice prison or combine specials twice to free Gingerbreads.
Triple-layered Ice Prison
Ice prison is triple-layered. Connect the monsters in this ice prison or combine specials three times to free Gingerbreads.
Wooden boards block the pathway to bother making moves and they are immovable. Connect surrounding monsters or combine specials to remotely attack and break these wooden boards.
Double-layered Wooden Board
Another wood covered the wooden board and the board is now double-layered. It is still immovable, you need to connect surrounding monsters or give special combination attack to top off the layer first, and second, to break it.
Triple-layered Wooden Board
Wooden board is triple-layered. It's immovable and you need to connect surrounding monsters or give special combination attack to top off layers then break it.
Stony Wooden Board
Stony Wooden Board is immovable to block the pathway. Two or three of its sides are covered with solid stone, you need to match monsters around the wooden part to break it. Special combination attack cannot pass through the stony part, so focus on the wooden side to get rid of this blocker.
Colored Wooden Boards
Colored Wooden Board blocks the pathway to bother you making moves and they're immovable. Colored Wooden Board is broken only when the monsters with the same color of that Wooden Board are matched next to it.
Chains are wrapped around monsters to guard and protect them. You can break the chain by connecting the chained monster with two other same-colored monsters. Special combination attack can also loose the chain. Chained monsters are not movable.
Fences are located between cells blocking the ways of connecting same-colored monsters when there is a fence between them, however monsters can be dropped through fences when matches below are made. There are 2 types of Fences: 1) Wood Fence which can be easily broken when you connect monsters next to it or attack it by special combinations. 2) Iron Fence which can be broken by special bombs only.
The shield blocks the pathway to bother making moves. The shield cannot be moved aside but it can be only dropped when monsters or obstacles below it are removed. It gets broken when surrounding monsters are connected or by special combination attacks, however, special combination attack does not go through the shield so monsters and things behind it will not be affected.
The shield is double-layered and it has the same characteristics with the regular shield, however you need to attack it twice to break it.
The triple-layered shield blocks the pathway to bother making moves. While it has the same characteristics with the single and double-layered shields, make sure to attack it 3 times by connecting monsters next to it or by special bombs to completely remove it from the board.
Fixed Shield (Single-layered)
Fixed Shield is an immovable obstacle blocking the pathway, which cannot be dropped to the below cells. Get rid of these Fixed Shields by connecting surrounding monsters or attack with specials.
Fixed Shield (Double-layered)
The Double-layered Fixed Shield is almost same with the single-layered one, but you need to attack it twice to take off the extra layer first and then attack again to break it.
Glass covers monsters to protect them. Break the glass by connecting monsters next to it or attack by specials to uncover the monsters hiding behind the glass to avoid your attack. You can also connect the monster under the glass with two other same-color monsters to break the glass. Monsters under the glass are immovable.
Glass is double-layered to give extra protection to monsters. Connect surrounding monsters, give special combination attack, connect monster under the glass with two other same-color monsters to top off the first layer first and after that attack again to break glass. Monsters under the glass are immovable.
Glass is triple-layered to give extra protection to monsters. It has the same characteristics with the single and double-layered glass except that you need to attack this glass 3 times breaking layer after layer to completely get rid of it.
Stone wall stands in the way to interrupt the move. It does not get attacked and cannot be removed from the board. Stone wall intercepts the special combination attack.
Colored Moving Stone Wall
Colored Moving Stone Wall is placed on the board to block the way. It can be moved away in no other way, but by being connected with same-colored monsters, then it will be placed to the spot of the last monster in the connection. Colored Stone Wall cannot be attacked or removed from the board and special attacks don't go beyond it.
Bouncy-Mon shoots monster right next to it to the very end of the line at each turn. If there's an immovable blocker in the middle of that line, the monster will be pushed to where that blocker is placed. Bouncy-Mon is immovable and neither gets attacked nor eliminated.
Monsters ride on the Moving Walkway, and keep moving upward, downward, left or right depending on the direction of the walkway to escape attack. It moves by one block at each turn, sometimes the parts of the same moving walkway may look like they are separated, but they are actually attached, catch the right moment to attack the monsters.
Ice Defense Zone
In Ice Defense Zone monsters ice themselves to avoid your attacks. If iced monsters in this zone get hit but stay still in the same block of defense zone, it will not get iced again.
Black Hole absorbs everything that's in it. When there are two Black Holes on the board, whatever in the hole disappear then re-appear from the other hole at each turn. With more than 3 Black Holes, things get sucked up then pops out from other holes randomly. Almost every blocker except some like Moving Walkway, Ice Prison, Ice and Chain zones, Halo Holes, Bosses falls into the hole.
Chain-locked Gingerbreads are tied up with ropes. Connect monsters of the same color with the chain on the Gingerbread to untie the rope.
The pot sucks up same-colored monsters only and to remove it, you need to put the number of monsters written on it by connecting the monsters with the pot. You can also continue connecting monsters through the pot and link several same colored pots together, then the monsters will be first placed into the first pot and once the first pot is eliminated, the rest of the monsters will be placed into the second pot, etc. The number on the pot can be also reduced on 3 by the same-colored special attacks, which can't go further through the pot and things behind will not be affected.
Monsters have imprisoned poor Gingerbreads inside color-toothed cages. The cage can have up to 6 colorful teeth, one of each color (red, yellow, purple, brown, gray and blue) and you need to pull all of them out to remove the cage and save Gingerbreads. Connect 3 or more same-colored monsters with the tooth or you can also attack the cage with specials of the same color with the tooth to remove it. It's also possible to connect several cages having in common a tooth of a certain color and then the teeth of that color will be removed from all the cages in the connection. Special attacks can't go further through the cage.
C. Offensive enemies
Black clouds cover monsters to protect them from your attacks. If you don't remove at least one cloud at the turn, one of the clouds spreads to an adjacent monster. Connect monsters surrounding the clouds or combine specials like Bombs and Magic Hammers together to eliminate all the clouds from the board.
Creepy Captain Cloud
Creepy Captain Cloud generates little black clouds adjacent to it at every turn with no attack made. Connect monsters surrounding this captain or give a remote special combination attack to slowly take away its life! The energy bar below this Cloud will turn its green color to orange then red as it loses life. Give attack multiple times to remove the Captain Cloud from the board.
Firing Cannon shoots a rocket clearing a whole line of monsters when all its 6 cages are fully charged. Every monster connected next to the Cannon will charge one of its cages, and specials will charge two cages at once. When all 6 cages are loaded, the Cannon will fire right away. Pay attention to the direction of the Cannon, as some of them stay still while others rotate at each turn.
The Freaky Freezer keeps forming ice to the way it's looking at, and freezes things one by one. Iced objects cannot be moved, connect monsters surrounding this object, or you may also connect a frozen monster with two other same-colored monsters to break the ice. To attack the Freezer, just connect surrounding monsters or remotely attack it with specials, then it will not form the ice at the next turn. You need to attack the Freezer several times to completely eliminate it from the board.
Bat-Mon uses circular ultrasonic waves around him, things under these waves are immovable. To attack the Bat-mon, connect monsters surrounding it, however once you connect monsters right next to the Bat-mon, you cannot go further to connect monsters laying outside the waves. Bat-Mon gets attacked only once at each turn as he covers himself with wings to avoid multiple attacks. He will be completely removed from the board when attacked several times.
Snail-Mon moves around the board to leave a trail of sticky slime covering monsters. Connect next to the slime to wipe it out, and around Snail-Mon to attack to it. You can also attack remotely by special combinations. The Snail-Mon changes its direction when met with blocker or corner. The green life energy bar on this Snail-Mon needs to go blank to get it completely eliminated.
The Boss is the boss of monsters and doesn't get defeated with just one attack. You need to keep connecting monsters with the same color of the Boss's home to attack him or you can also match specials to attack remotely, however only the attacks of the same color with the edge will count! Then the Boss will slowly loose his life.
Sly Flying Boss
The Sly Flying Boss has its own hideaways here and there. When attacked, this Flying Boss flies away to another hideaway so you need to chase the Boss to give attack. Connect monsters with the edges of the Boss's home or activate special combinations of the needed color to remotely attack him!
Healing Boss gains his power back at the move with no attack made. Keep connecting monsters with the edges of the Boss's home or attack remotely by special combinations of needed color to damage him, then Boss will slowly lose his life.